Java3D, JOGL…jReality?

I’ve been reading up on where Java3D is at, and in brief, the Java3D federation effectively concluded its work in 2008 but left it…unmarketed. The API was left complete, but interaction with the AWT and Swing libraries apparently left a lot to be desired…esp if you tried running it on OSX.

There are a lot of scene-graph libraries that use JOGL, which is a thinner wrapper around OpenGL or DirectX and apparently many people seem to appreciate this foundation more. jReality is the first project that I’ve spotted that clearly states it suggests being used for mathematical visualization.

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