Faroth: To the East, Into the Past– Galentaspar

OLYMPUS DIGITAL CAMERA

East of Faroth is Sing’jar, burned for not the first and not the last time. Further east into the Sing’jar mountains are the elves and their small cities. Roll down the eastern slopes thru the plains into the deserts beyond the mountains and you encounter a the current host of orcs living in a deep and broken gravel pit known as Galentaspar.

Over a thousand years before Thromcron the stone giant shepherded dwarves to the Faroth islands, Funtur Ludroth, dwarven prospector climbed out of a crack he had ducked down into an hour before and thrust a nugget of gray ore at his wife, crying “Lead!” In a decade, his children were helping a hundred more dwarves mine the depths of ore beneath the desert, collecting minderals rich in lead, tin, vanadium, zinc and chromium. These elements are exactly what makes copper into brass or bronze, and iron into steel. And the gems.

Funtur and his family build the Great Hall Ludhold. Its cool depths became a bazaar for metal trade, armor and weapons, and powerfully magic gems. The crest of Ludhold: a hammer before a half sun with four rays, and a moon with three stars reminds the citizens of the battles they fought to keep the hall. Three stars for three heros that killed four giants that would have taken the mine before it was a great hall:

Sidian Galentaspar, Lithum Stontun, and Stal Cavepool, cousins and nephews of Funtur, fought two hill giants: Kaa Toprock and Fut Fastfall, then defeated two stone giants: Ung Granitefist and Lanche Slopesweeper. The dwarves tactic was to lead the giants to large cliffs where they had weakened the rock faces and turned their cleverness against the giants using avalanches.

dioptaseMany successful followed the giant battles, and Galentaspar became known for red vanadium gems, leaded glass and vampire hunting leaded steel, hardened tool steel with vanadium, and magical crystals of glowing green dioptase, Ruklaf, that provided properties thus:

d100 effect
01-30 banishing
31-50 call giant
51-75 summon monster
76-90 summon elemental
90-00 travel to elemental plane

Ludhold was routed within 450 years by an adult red dragon and a fire giant. The red dragon stole the precious stones and gems, and the giant stole the steel weapons. The giant battled his way west but was eventually rebuffed by the Sing’jar elves. Galentaspar was occupied by orcs is was used as a gravel pit and sold its few remaining boulders to the remaining hill giants.

Stal Cavepool, nephew of Funtur Ludroth, having fled the destruction by traveling west, paused his dwarves for a few years in tunnels below the Sing’jar mountains. His son, Lowdug Ironrung heard of gnomes selling iron craft across the sea to the west. Redfist Tallbeard, also hearing of the opportunity, rushed to the west side of the Sing’jar mountians before Lowdug to capitalize on it. While Redfist was getting rich trading with the Sing’jar valley humans, buying and smelting ore from the Faroth islands, Lowdug encountered the last stone giant of the mountains–Thromcron.

The hill giants aligned with the fire giant Crimskill to drive out the last stone giant in the mountains: Thromcron. Crimskill had allied with the red dragon Rodorax, who’s home is in the Skaldston caldera east of the Galentaspar gravel pits.

In ancient times before Rodorax, the Skaldston caldera was probably peacefull rolling hills, until it became the scene of a monumental battle between two dieties that rent the land and boiled the chasms with magma. Probably in a cave of rent rock, mere feet above the boiling stone, Rodorax naps on his horde of gems.

Thromcron and Lowdug recognized each other as outcasts or refugees in their own ways, and decided fighting each other was completely vain. Rather, they decided to travel to Faroth and foster the true value of the deposits on the island and make a new life, away from Crimskill, his gang of hill giants…and Rodorax. On their way through the western Sing’jar hills, Thromcron stirred a rockfall over Tallbeard’s cave entrance and destroyed his smelter. Arriving at Faroth, Thromcron built a giant’s hall and the dwarves aligned with the gnomes to create new metal wonders.

Rodorax, with the remaining Ruklaf crystals, gathered elemental troops to attack the brass dragons in the far eastern desert. Having captured their hordes, he returned to find Crimskill had also been using his own  Ruklaf charms to summon his own troops. Rodorax, a proud and commanding dragon, could summon devils and neutral elementals. Crimskill, being completely unscrupulous and of uneven character, could only summon demons and other power-hungry scavengers that were always tempted to raid the dragon’s lair.

Much of what Crimskill summoned was destroyed by Rodorax, who ejected him from the vicinity of the lair. With some effort, Crimskill drew the remaining drek he could command to attack Faroth, in hopes he could finally win his last true Jotun victory against Thromcron.

Destruction and turmoil burned a path west over the mountains. The high elves, once plentiful,, mostly obliterated the demonic minions in the mountains, but themselves were mostly lost in the process. Tallbeard saved many elves, and with his scan reserves of Ruklaf, banished much of the demon army. Many of the forest elves of the Sing’jar mountains fled this battle as their small groves were routed and burned. They fled into the sea on what boats they could buy or build, and were adopted by the minotaurs in the Sing’jar-Faroth channel.

Crimskill, after destroying Thromcron, traveled south to find a mate and brought her back to Skaldston caldera. He declared himself King Crimskill and lived another hundred years while having a son, Januflax. Januflax is now king, surrounded by generations of murderous fanatics, seeking the lost gems of Ludhold and many possessed by the blood rubies of his father, Crimskill — a curse bestowed on him by Rodorax.

Januflex has four generals:
* Murtur d’Azog
* Urugnaath k’Lmore
* Imsun Bloodpool (vampire)
* Blackbone Vunumklar

Januflex wields Crimskill’s prized possesion: the Giantskull Scepter, a magical scepter with a 2000GP Ruklaf gem in the crown of the first stone giant he killed. With this, he can banish any demon in sight once a day.

 

Faroth: Games until Summer

barrel-headI’ve decided to run this as a seasonal campaign:

and we’ll stop for summer. Most members of the game are prolly going camping or traveling while the kids are out of school. I’m going to openly discourage new characters for this game for the rest of the session. People may attend, but new level 1 characters would be too much of a distraction at this point. Our Faroth adventure should probably end by following the plot east and seeing what good our characters can do for Sing’jar, or discover who leads the orc army. Getting our characters up to level 6 would be a reasonable achievement. Would be a nice idea to do a bagel breakfast on that day.

  1. May 20
  2. June 3
  3. June 10
  4. June 17
  5. June 24 Ending early, 12:00pm

During the summer:

I would be up for some small games during the summer–so please contact me so we can set up some stuff for summer. I’ve other D&D 3.5E worlds banked at the back of the fire we can rake forth and puff life into.

We’ll continue in fall:

And I would like to continue the adventure in the Faroth/Sing’jar world. If that’s an issue, and you’d like to propose a new world, I’ll hear your proposals. New characters will be welcome, and will probably be leveled up very quickly by being associated with higher-challenge adventures. I propose to begin on the Saturday before school starts: August 26th (subject to change).

  1. Aug 26
  2. (Skip Labor Day weekend, people usually travel, if not: LMK)
  3. Sep 2
  4. Sep 9
  5. Sep 16
  6. Sep 23
  7. Sep 30

#

Faroth: Expect Bad Weather

barrel-headIt’s approaching the end of January in the Faroth Islands and there are sightings of northern ice bergs drifting west from the glaciers to the north. Normally they do not reach as far south as the Faroth islands, but this has been a exceptionally cold winter. There has only been standing (unfrozen) water for one day on the islands since the winter solstice. The chance of the prevailing south winds deflecting the course of any large ‘bergs is low.

The large mountains on the islands make them safe for land lubbers and hence the large population of dwarves and surprising numbers of gnomes on the islands. The geology supports cave systems above sea-level. There are many other smaller islands through the Sing’jar straight that are much more at the mercy of the weather.

Not far north of the Faroth shipping lanes are the Octra Islands, a set of eight small islands arranged symmetrically. Each of these islands is barely a mile wide at best, and barely produces any wood or crops. Most frigates will not approach because there are other rocky reefs in the area. Only an experienced captain, or a crafty one with the local magics (such as summoning a water elemental) could find their way through the Octras.

Many Faroth sea elves brag about sailing the Octras. This is unlikely, because the Octras are populated with Marine Elves (Aquatic Elves) which live a mostly submerged lifestyle in harmony with water animals. Faroth Aquatic Elves keep to themselves and tend to taunt sea elves and minotaurs. Sea elves are ‘lubbers, which is insulting because sea elves live their lives on boats. Minotars are referred to as sea-sows or horned manatees. This completely offends their intelligence and athleticism. In response, any aquatic elf will respond with, “What, are you a better swimmer than I? Can you summon a killer whale or a shark, then ask it to give you a ride? Or are you just standing there so you can poop on my shore?”

Each of the Octra islands is named and has a chieftain, an elf of at least level 10, and usually a sea ranger. The Octra, as they don’t mind being called, rely on the sea life for protection, communication, and food. If you can befriend an Octra, you have demonstrated humility, honesty, and intelligence. You also must have something to offer them.IMG00466-20110528-2057.jpg

File System Thots

A brief experiment in calculating a histogram of file sizes:

$ find -type f -size -128000c -printf "%k\n" \
| sort -n \
| perl -ne 'BEGIN{ %h=(); } 
{chomp $_; $h{$_}++;} 
END { foreach my $k (sort {$h{$a} <=> $h{$b}} keys(%h)) { 
      print "$k $h{$k}\n"; }}'
137 3
145 3
121 3
129 5
113 7
25 10
105 14
97 21
89 29
81 35
73 38
65 60
57 92
49 165
1 221
41 317
33 781
9 4220

Faroth: upcoming games

Foreseeable calendar of games. I think we should consider more costumes. and it’s getting warm enough we might consider holding one on the patio.

  • April 29: normal game
  • May 6: no game. Consider attending LinuxFest Northwest! That’s where most of the Reynolds family will be.
  • May 13 normal game
  • May 20 normal game
  • May 27 no game, Reynolds family vacation. Pickard family vacation. Memorial day.

Please contact me about your June schedule.

 

Faroth: ship is taken! 

The attack on the Jobin’Gahr pressed below decks. Thorfinn, Lothric, Cordelia and Girion immediately were sprung on by even tougher orcs below decks. Girion was hewn multiple times and Thorfinn was always able to heal hom up again. At the end of the corridor, they took down the captain, and the rest of the pirates cleared the remaining orcs out of the bilge deck. 


Interrogation revealed that both the senior orc wizard and the original captain, Garnoc Darkblud, were killed in the bombing attack by Eliza. Garnoc Ja’mail, Darkbluds son, took over. The crew of the ship was badly treated and down by 100 hands from raiding the Straight od Sing’jar the previous few weeks. Garnoc thought that taking on a puny lawful town would be fun. Unfortunately the old wizard on board was sickening, and the galleon was falling apart. 

There was treasure in the captain’s quarters : rings, wands and rods. There was about 100gp to go around for all who boarded and fought in the battle.