Bugbear Platoon

Platoon Structure

Hobgoblin General Brunfur’s veteran batallion occupying Sing’jar have plenty of resources, and the battle to get north involved fighting elves, drow and orcs. Bugbears are trained as rangers and gnolls are trained as shock troops. Platoons have wizards and clerics as part of the team as well. Goblins are not even offered non-commissioned status: they are kept as conscripted troops and slave servants. There are 30-150 goblins per platoon, typically centered in service to the Lieutenant’s command in service of all the cooking, cleaning and platrol of the command camp.

  1. Squad 1
    1. Team 1
      1. Corporal, Fighter, Hobgoblin, Raven
      2. Fighter
      3. Fighter
    2. Team 2
      1. Corpral, Fighter, Hobgoblin, Raven
      2. Fighter
      3. Fighter
      4. Fighter
    3. Team 3
      1. Sergeant, Fighter, Hobgoblin, Raven, Worg
      2. Ranger, Bugbear
      3. Cleric Hobgoblin
      4. Fighter
  2. Squad 2
    1. Team 4
      1. Corporal, Fighter, Hobgoblin, Raven
      2. Fighter
      3. Fighter
      4. Fighter
    2. Team 5
      1. Corporal, Ranger, Bugbear, Raven
      2. Fighter
      3. Fighter
    3. Team 6
      1. Sergeant, Fighter, Raven, Worg
      2. Cleric Hobgoblin
      3. Fighter
      4. Fighter
  3. Squad 3
    1. Team 7
      1. Corporal, Bugbear Ranger, Dire Wolf, Raven
      2. Gnoll Fighter
      3. Gnoll Fighter
    2. Team 8
      1. Lieutenant, Fighter, Worg, Raven
      2. Wizard, Hobgoblin, Horse
      3. Bugbear Ranger
      4. Cleric Hobgoblin

Platoon Stat Blocks

class

Level/CR

XP

HP

AC

To Hit/Damage

Dire Wolves: 4/2 800 48/6d10+12 15 (leather) +6/2d6+4 bite, +6/1d4+6 claw (1-3 attacks)
Hobgoblin Fighter 4/2 450 39/6d8+12 17 (half plate) +4/1d6 +2 longsword

javelin

Gnoll Fighter 4/2 450 39/7d8+2 17 (studded leather) +6/1d4+6 bite,

+6/1d6+6 spear,

+5/1d6+5 (x2) dual short swords

Hobgoblin Clerics: 5/3 700 53/8d8+16 17 (half plate) +6/1d10+6 war hammer
Hobgoblin Wizard: 4/2 650 42/8d6+16 12 (amulet, robe)
Hobgoblin Ranger: 4/2 650 53/8d8+16 17 (Breastplate, buckler) +5/1d8+5 longsword
+5/1d8+5 longbow
Bugbear Ranger: 5/3 800 65/10d8+20 17 +5/2d8+3 morningstar

+6/1d8+4 longbow

Raven: 1
Corporal Bugbear: 6/4 1600 71/11d8+22 17 +6/2d8+4 +1 morn

+7/1d8+5 longbow

Corporal Gnoll (dual wielding) 5/4 1500 42/7d8+8 18 leather/mail shirt +9/2d4+4 bite, poison

+9/1d6+9 glaive

+7/1d6+9, +5/1d6+5 dual shortsword (2 attack)

Corporal Hobgoblin: 3/4 1600 46/7d8+13 17 (half plate) +5/2d6+4 greatsword
Sergeant Hobgoblin: 6/6 3200 97/13d8+39 20 (plate, shield) +9/1d8+6 +1 greatsword
Lieutenant Hobgoblin: 9/7 6500 115/16d8+45 21 (plate +1 sh) +13/2d8+9 +2 greatsword
Worgs: 4/2 58/8d10+8 14 (leather) +7/2d6+7, DC14 trip

The teams with fewer members are often supplemented with goblins, gnolls, bugbears or mercenary specialiists.

The Gnoll corporals are part of a dual-wielding training regimen that gives them two attacks when dual wielding their short swords.

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(D&D) New Occupation of Sing’jar

General Gaeal Bunfur, hobgoblin warlord, lead his troops west across the Sing’jar mountains after the orc shock troops. Following closer and sooner than planned, the hobgoblins lead with kobolds to capture the lagging orcs. The hobgoblins, kobolds and bugbears methodically captured and imprisoned the civilians of the area.

General Scabwart the Orc warlord was assassinated upon claiming the mayors mansion, and a hobgoblin coup d’état stole the city from the orcs. Bunfur installed new military leadership, if somewhat unconventional. The following mercenaries were brought into run the city:

Uulopa Sadgrin (Warlock. Human. Archfiend, L14)

  • Rudy’s Cloak of Escape +3
    A meld of Cloak of Etherialness and Cloak of Resistance: etherial travel for up to 5 min/day, +3 1/day, +2 2/day, then +1 to saving throws thereafter. Cloak of Darkness 1/day.

Wylan Darkglove (Oathbreaker Paladin. Human. L13)

  • Eucalor’s Helm of Control
    Wearer sends controllee into double rage if controllee has rage ability, or rage if controllee does not. Wearer takes -1 Con damage per use (lowers hit point max), healable with Greater Restoration. Target of controllee must be in sight of both controllee and wearer. Range 120. Requires concentration.

Yuseph Pitland (Necromancer . Human. L13)

  • Velkor’s Robe of Undead Animation
    Costs wearer 1 Con per maximum hit die added to corpose (lowers max HP, restored by Greater Restoration). Wearer can then spend (2x Max Monster Hit Die) HP to animate corpse (as Animate Dead) without components. Control maintained as per Animate Dead. Example: 8th level wizard (48hp) wearing robe spends 2 Con to raise two zombies, 1 d12HD and a 2d12 HD zombie: lowers HP to 32, spends (2*2)+(1*2) = 6 HP raising two zombies, is left with 26 HP.

(D&D) Spellcaster Armors from Gnomes of Faroth

The tunnels behind the iron mines above Rudbay on the East side of Faroth lead to a community of Forge Dwarves and Forge Gnomes. Their workshops produce meticulous magical works.

The Forge Domain of clerics (see Xanathar’s) is a good fit for the community of crafters below Faroth mountain. Their study of metallurgy is spiritual and highly disciplined.

One such company camped below is Jamnut Fender Works: Endowed Protection for Discerning Wizards. They have produced a number of intriguing products:

Wyxel’s Bracers: +1, attunement, holds 1 spell rune per, each side has component pouches, 1/2 damage reduction while spell casting, detect alignment.20171230_173944-302260414.jpg

Magpies Levitating Chain Cloak: +1, attunement, +3AC, encumbrance 0,+5 vs missiles, intelligence as Int 8, Dex 18, Con 16 Str 6, Cha 10, Wis 6 or as wind elemental. Bonus action: cloak can jump to next party member after their attack; limited to attuned alignment of first wearer, so it might jump to only good, neutral or evil party members as matching attuned owner. De-attunement via a visit to negative energy plane.

Peregrine’s Banded Feather Armor: +1, attunement, DR 5 v slashing and piercing, 0 encumbrance, worn under clothes, +1 acrobatics, Cure Greater twice per day after short rest.

The Alchemist’s Final Gift

Recently, tales have begun to circulate about the deceased alchemist named Ludwig. Some of the more informed sources claim that Ludwig had an intense fascination with time. While many of his studies had a noble intent, rumors ascribe a more eldritch plot to his final work: time control. He strove to navigate it, to create a device that could bend the fabric of reality. Some even claim that he succeeded, but he could find no other way to power this device than blood.

The alchemist Ludvig was a reclusive elvish soul, sharing his studies and successes with few. His housekeeper claimed that his family was a long line of elvish merchants, and that each generation was crazier than the last. Ludwig’s experiments ranged from bows that would ignite their own arrows, to toys that would walk on their own. Ludwig was never much of a merchant and would have his assistant, Rogi, carry out any transactions, commonly between them and Elvish armies.

Ludvig’s laboratory was located on a small, unmapped island north of Faroth, warded by enchantments and bitter weather alike. Many poor fools have ventured out to try and claim his many wondrous and horrifying inventions, but those that returned were gibbering vegetables, incapable of proper communication, suggesting that what they found was far beyond their feeble minds.

Meta Stuff:

The Gift of Time: Great-sword – Requires Attunement

You have an additional +2 to attack and damage rolls made with this weapon. In addition, on your turn, as a bonus action, you can stab your hand with the needle on the pommel of the sword, to power the device. This grants you an additional action, and deals damage to you equal to 1 + the number of times this ability has been used by the currently wielder.

This damage can be “reset” by draining the sword of all residual blood, requiring the sword to be submersed in at least 100 gold pieces worth of oil, and then incinerating all biotic material from the sword, inside and out. This process takes an hour if it is performed in a proper laboratory, or three hours if performed without one. This ritual revokes the attuned from the sword, and requires them to attune it again. In addition, this ritual must be performed before the sword can be attuned to by a new wielder.

(D&D) Pushing a Lion with a Donkey

The orcs that razed Sing’jar quickly took the mayors manor on the north plateau overlooking the north bay, smashing the porcelain and hording the silver. The art on the walls was thrown in a bonfire to celebrate the conquest of the civilized peoples of Sing’jar. To bring the rejoicing destruction to its pinnacle, Scabwart Blaktooth, the aged commander of the orc assault legion, herded the mayor, her husband, the half-elven retinue, and the gnome ambassador of Faroth on the mayoral barge, and murdered them while the ship was set alight with burning pitch. General Blaktooth swam back to shore with a refreshed grin on his face and ordered the wine cellar opened.

Orcs, half-orcs, and kobolds filled their cups with the mayors wine and set about the gardens, seeing what would take to fire, and stomping what would not burn. Cattle that bolted were caught and spits were erected to roast fine cattle and sheep. The best eating the Blaktooth orcs remembered for decades! Most grew up in the Galentaspar region, catching small rodents and working the granite piles constantly watched by Drow or their lieutenants.

hobgoblin-archer-silScabwart sat back on a couch that had been hefted atop an overturned cart for a good vantage point of the looting. The mayor’s silver platter with a side of beef ribs was sitting near and a water bucket half filled with wine was sitting in his lap. The sun would rise in about two hours and the December air was as cold as he’d ever experienced it. He moved the bucket to the table and wrapped a tapestry—something with dumb fey hominids on it—around him, and resumed pouring the wine into his mouth.

Geael Brunfur, a heavily maned hobgoblin with gray whiskers and white eyebrows kicks gnawed ribs away as he approached Scabwarts makeshift dinner post. “Dining in pleasure, I see, General Blaktooth!” Gaeal shouted as he approached.

Wat? Oh, Gaeal! GAEAL! Hah!,” (spits), “I love this campaign! Such routing of elves! Such frightened civilians! What enjoyably week militia! Ate them we did! We will be eating these prisoners for weeks!” Scabwart smiled, then winced, as a raindrop hit him in the eye.

“General,” Gaeal continued as he made himself a seat next to the orc on the couch, “Its time to discuss some rear guard actions. Our last supply chain has made it through the woods and follows your host. I say, but you’ve left us with very little to eat in your wake. It’s a good thing we came with some rations. I never knew a whole city…a whole city! Hah! A whole city would barely fill your appetite!”

“An orc’s apetite is never sated when there are fey around, you know this you old goblin!” Scabwart poked at Brunfur’s arm, then smacked away the hobgobin’s hand that was reaching for a rib on the tray. “Mine, you old thief! Your help is appreciated, but I won this fight and you won’t pull the carcass out from under my claws while I’m chewing it! Do what you want with the rear guard. There’s plenty to go around, you lot of beggars. And why are you souring my meal with work talk? Why aren’t your beating some half elf or chewing on some damned dwarf’s leg? Don’t you enjoy how they squeal? Isn’t it delightful?”

“Yes…yes, general. But you must meet the new city managers I’ve brought along. We want to keep the shipyards running, you know. Here, here—meet Logician Uulopa Sadgrin our new city manager…and here is our new guard captain Wylan Darkglove, he’ll organize the our defenses…and here’s Yuseph Pitland, our new Dockmaster, too keep trade in the bay profitable.”

Scabwart’s grin faltered and his upper lip raised in a perplexed scowl as three cloaked and devious characters came into the firelight. There was the shadows of hobgoblin warriors behind each, hands on hilts, at attention. Replacing his wine bucket and resting his hands at his sides at this development, Scabwart knew he needed to move first, but move smoothly. There was a dagger in each of his palms already. These hobgoblins were too orderly…to sure of themselves to ever be trusted.

“Plans can wait for the morning,” the General said as he raised his half-fist towards the old hobgoblin, “we didn’t expect you for days. You’re early! What we need official-like peoples here for already, Brunfur?” And while enunciating his name, Scabwart flicked the dagger right at Gaels throat and threw his left handed dagger at skinny figure Uulopa Sadgrin. His hands were on his scimitar before the daggers would land!

The dagger thrown at Uulopa merely caught in his thick robes. Scabwart felt time slow down as he watched as the dagger flopped to the ground. General! General, we’re under attack! The screams of the captured were now the shrieks of orcs? Something caught Scabwart’s eye as he began the swing of his scimitar towards Brunfur—a orc was standing next to him waving his hands to stop him? Why preserve the life of crappy hobgob? The scimitar seemed to cut individual wisps of smoke as it lazily traced its path to the hobgoblin. Why is the rack of ribs smacking me in the face?

Brunfur pulled the dagger out of his shoulder armor, rose and plunged it into the back of the clearly confused and disoriented Scabwart. Scabwart cringed in meek terror at the surprisingly brutal attack. Uulopa stepped forth with a green glow about the blade of a darkened iron dagger and with the phrase for Tharzidun! Jabbed his dagger into the orc general’s eye and watched as his flesh bubbled as boils and gangrene spread across Scabwart’s shrieking face.

Dawn broke through the smoky darkness surrounding the mansion, and a new bonfire was erected: the wood of the outbuildings of the manner was piled and set alight and as the flames fought the falling raindrops, dozens of orc bodies were heaped on the pyre. Gaeal Brunfur set up command of his hobgoblin army in the captured mayor’s mansion, and took command from the invading orcs.

Behind the platoons of orcs that slaughtered the defenders of Sing’jar, larger ranks of goblins commanded by hobgoblins pulled the supply chain behind. No one likes orcs. Especially not when there’s money to be made. Sing’jar is where money and power will be made, and General Gaeal Brunfur was just beginning to see his plan set in motion.

(D&D) Winter Schedule

Hail and well met, fellow gamers! The Winter D&D season is upon us. Our preferences are listed below.

  • prefer four players per DM
  • one adult per room–preferrably one that will interact with players
  • please clean & vacuum at 3:15
  • Please contact me ahead of time if your schedule changes

Drop-in players:

Drop-ins are welcome but we’d you to sit and listen to the game and schedule a meeting time to help draft a character outside regular game sessions.

The dates:

  • Jan 14
  • Jan 28
  • Feb 4
  • Feb 11
  • Feb 18
  • Mar 11
  • Mar 18
  • Mar 26

Games will be from 12:00pm — 3:30pm in the BUF Library. If we are booted from the library due to scheduling conflict, we will move to the I-Street Hallway.

Please bring:

  • character sheets
  • sack lunch
  • dice
  • D&D books
  • snacks

Contact me via:

More posts to follow…

(D&D) Fall Season Wrap Up

Today I’m catching up the last few session to the end of the fall season. We’ve had great participation by our players, and two new regulars have appeared (Sawyer and Sander). Rob Johnson and his kids Axel and Soren are eager to return next season as well. A few brave parents have also offered to come to games as well (Mark and Rob).

Our heros have split into two groups: Liam, Jesse, Carl’s characters were attacking the cairn in Botilo. Shane, Allan, Henry and Brendan’s characters were still in Anitus, attacking the orcs around the cairn in that town.

In Botilo:

Our northern group defeated Wiri Bentspear fairly easily, and then fought some beefy orcs. One of them pushed the obsidian pyramid off the cairn, threw it in a backpacke and then out of the cairn, the stones fell and up rose a deamon. The fight was fierce, but they bested the demon. Then they freed a hundred slaves and helped defeat the remaining occupying orcs in the town.

In Anitus:

Our southern group captured Fray Underhof and ultimately killed him in a tense grapple where his throat was slit. The captain of the orcs went down next. Rushing out to the pavilion, Henry’s character climbed the cairn and pushed the obsidian
pyramid, which fell to the grouund, and cracked open. A circle of fire slowly spread from the point of impact and grew into a pentagram–being obsured as the sooty wings of a horned devil rose from the ground.

A horned devil is a vicious foe that could easily destroy them all. Devils, hating oathbreakers and betrayers above all others, strive to punish the unfaithful first, though. Levelling a firey gaze on our motley heros, he growls “Who imprisoned me for so long?”

Thinking fast, the group said, “It was the drow! In the gravel pit!” Making up a name on the spot, they said “Fasmere the drow wizard, below Galentaspar in the caverns of the drow!” The devil thanked them, stretched its wings and launched into the air trailing sparks and a sulferous stink.

The dark clouds over the region, familiar to all whom have seen the pyr1amids
at work, drifted away on an easterly breeze. Mist rolled in from the western
foothills and the first rain in two hundred years fell on Anitus.

Soon, fifty elves on horses and a hundred and fifty more on foot routed the orcs and drow that fled east to Galentaspar.

Everyone returns to Oaksparrow Camp in the mountains.

In a few days the heros had walked back to Oaksparrow camp where Feltor gladly greeted them and a feast began. Magical weapons were bestowed and our characters outfitted in better elven boots and cloaks. Feltor addressed the group:

Good has triumphed and the eastern slopes of the mountains are as safe as they have been for hundreds of years! But…our western slopes and our access to the bay are blocked by the same filthy evil creatures we bashished in the east! We are fewer, but now we are wiser…and we are stronger!

You freed from slavery are invited to our ranks, you will be fed, trained and outfitted. Our chances are good, but we are still outnumbered–enjoy tonight and we fill find our strengths renewed to liberate Sing’jar on the morrow!

Congradulations!

The future of the campaign

  • Level your characters up or draw up a new character–but bring only one character
  • You may NPC your second character and the DM will keep them near
  • The plot will head west and liberate Sing’jar from the orcs occupying it
  • It will likely involve geurilla tactics
  • players are encouraged to draw maps with building for encounters
  • We hope to play in the Library, but not all times will be available, so we will have to use the hallway occasionally
  • STILL WANT A SECOND ADULT, I see no sign of this group ever being smaller. You will be encouraged to play, contribute or participate–because it is fun :-)

 

lsblk trick

Here’s a fun trick to list the serial numbers and sizes of your hard drives:

 $ lsblk --nodeps -o name,serial,size
NAME SERIAL             SIZE
sda  50026B77640B3E09 223.6G
sdb  50026B77640B4B39 223.6G
sdc  YGGU3EZD           1.8T
sdd  W1E15D5G           1.8T
sde  W1E16ACY           1.8T
sdf  W1E16BJB           1.8T
sdg  W1E5W99Y           1.8T
sdh  YFGR1V3A           1.8T