Battle for Sing’jar is Wrapping Up

barrel-headOur adventurers have fought their way into the city to find it almost undefended and bodies strewn everywhere. Clouds where darkening and something that was not quite lightning was flashing in the sky. They encounter a steaming crater with four bearded devils surrounding a bone devil trapped in a small stone house in the middle of the crater. Much fighting later, they exit the crater triumphant.

They speak with the crows watching them, and they find the elven spy, trapped in a small brick building. The spy tells them that the hobgoblins are lead by three unusually powerful magic wielders and hundreds of hobgoblins have been heading to the cliffs on at the east of the bay. Soon, they find a wounded hobgoblin who leads them to the island armory and they were met by Wylan Darkglove, an oathbreaker paladin in black armor and black batwings on his helmet…one of the commanders of the hobgoblin army.

“We have been paying attention to you lot!” He loudly begins, “We came here and took care of…pacified the orcs, because they would destroy this city and then no one could make any money here. But we discovered that our hobgoblin ranks had been infiltrated by undercover devils, and we’ve had to change our plans. Your agressive fighting has taken out multiple paltoons and sickened a whole neighborhood. Well that stops. You have a new enemy to fight.”

“A legion of devils waits behind the a dimentional portal eager to flood this land and take if for themselves. We have the orcs in a cave under the cliffs waiting to be our frontal assult to try and plug this hole. Unfortunately, devils are landing squads into Sing’jar through dimentional tears. A full scale attack is immenent!”

Our adventurers are shown the armory and promptly upgrade their equipment. In the morning, they march out to the cliffs behind two platoons of hobgoblins. The two platoons enter the now glowing tunnel in the cliffs. Almost there, a dark funnel cloud and an unnatural humming in the air deliver two squads of bearded and chain devils and flying spined devils. Following far behind our adventurers two platoons of hobgoblins are marching forward. Battle ensues!

Exhaused, most of their spells used and tricks expended, they finally enter the tunnel. A hundred feet into the gigantic tunnel, there is a shimmering dimensional portal that hobgoblins are coming out of, bloody and wounded. Stepping from the shadows, a bronze skinned man in a simple tank silk wrap speaks up, “Welcome! I recognise some of you from Dracofang island.” It is the humanoid form of the bronze dragon that lives near Faroth island.

“I hope you will be heros of this battle soon. The door to the material plane the demons are on will open soon. This is a portal we opened for a sneak attack. We have learned that the devils are using an enchanted monolith as their means of interdimentional travel. It is about 200 yards from our own portal. It is four foot wide, two feet thick, and twelve feet tall. We need you to break it.”

Our party is unprepared. They balk at first, but Arjihan proposes a plan: “We drive a wedge through the devils so we can get to the monolith. We then detonate our Handy Haversack by throwing a bag of holding into it, and that should transport the monolith to the astral plane!”

“I think I have someone who can help you,” the bronze man says, “it is Thromcron, the stone giant of Faroth. I transported him away from Crimskill before Crimskill landed the killing blow. He is asleep, floating in a pocket of an astral plane, waiting for his last battle. He can probably break the monolith. Lead him safely through the battle so he can use the last of his strength.”


(D&D) New Occupation of Sing’jar

General Gaeal Bunfur, hobgoblin warlord, lead his troops west across the Sing’jar mountains after the orc shock troops. Following closer and sooner than planned, the hobgoblins lead with kobolds to capture the lagging orcs. The hobgoblins, kobolds and bugbears methodically captured and imprisoned the civilians of the area.

General Scabwart the Orc warlord was assassinated upon claiming the mayors mansion, and a coup de tat stole the city from the orcs. Bunfur installed new military leadership, if somewhat unconventional. The following mercenaries were brought into run the city:

Uulopa Sadgrin (Warlock. Human. Archfiend, L14)

Wylan Darkglove (Oathbreaker Paladin. Human. L14)

Yuseph Pitland (Necromancer . Human.

Eucalors Helm of Control
Sends controllee into rage or double rage CON damage to controller
Target must be in sight of both
Range 120
Requires concentration

Welkers Robe of Spirit Shifting
Allows raise dead / control dead
By touching dead and living subject
Costs 1 con per use
Effects as per Finger of death

Ring of Malignment
Used when bring a spirit into a body, changes the spirit alignment to evil. Transfer +2 int to strength.

Three inch rip

This used table saw is definitely an improvement. However, it lacks sled grooves and a riving knife. I miss the sled grooves already. I think i should make a sled based on the fence.

Bungie Too Big

It took me a few tries to figure out how to use get the bungies around these pizzas. Bungies were too big, but not if I took up the slack by placing the pizzas atop to bungies and wrapped them around the top.