Gromet Silvering and Cupola Coglatch are a pair of gnomes living under Faroth mountain in the Rudston Classic tunnels, the first dwarven works on Faroth. This is the tunnel system that Jamnut Fender Works started in. Gromet and Cupola don’t care much about being forge gnomes but live on the sidelines of the forge dwarves of Fenderworks.
Today, a rowdy crowd of human sailors squeezed their way into the Drunken Whaler pub, and started talking rude about the dwarves. Gromet was quick to play both sides and soon the dwarves had flattened the sailors and both the mine police and shore patrol were headed in.
In the last few seconds of the fight, Gromet convinced Knifeswill, the Dwarven barkeeper to pay him to stop the fight. Messaging with Cupola, Cupola impersonated sheriff Ironblock, abd the dwarves were distracted from killing the humans. The next moment, Ironblock himself steps onstage and pounds the handle on his hammer on stage to marshal the attention of the dwarves.
Later, Gromet and Cupola get kicked iff the docks suspiciously watching the Serpent Blue docked with the wounded humans being carried on board. Visibly irritated, a Yuan-ti in a golden robe berates the crew.
Clearly, this Yuan-ti needs his purse lightened, but no good plan arrives until Sarah Tite’nale, a banished faery who doesn’t sparkle, decides to join the fun.
The tunnels behind the iron mines above Rudbay on the East side of Faroth lead to a community of Forge Dwarves and Forge Gnomes. Their workshops produce meticulous magical works.
The Forge Domain of clerics (see Xanathar’s) is a good fit for the community of crafters below Faroth mountain. Their study of metallurgy is spiritual and highly disciplined.
One such company camped below is Jamnut Fender Works: Endowed Protection for Discerning Wizards. They have produced a number of intriguing products:
Wyxel’s Bracers: +1, attunement, holds 1 spell rune per, each side has component pouches, 1/2 damage reduction while spell casting, detect alignment.
Magpies Levitating Chain Cloak: +1, attunement, +3AC, encumbrance 0,+5 vs missiles, intelligence as Int 8, Dex 18, Con 16 Str 6, Cha 10, Wis 6 or as wind elemental. Bonus action: cloak can jump to next party member after their attack; limited to attuned alignment of first wearer, so it might jump to only good, neutral or evil party members as matching attuned owner. De-attunement via a visit to negative energy plane.
Peregrine’s Banded Feather Armor: +1, attunement, DR 5 v slashing and piercing, 0 encumbrance, worn under clothes, +1 acrobatics, Cure Greater twice per day after short rest.
This magical sword was crafted by the forge dwarves to the leader of the gnomes in gratitude for sharing gnome techniques.