We began this session with Brenden, Jesse P, Sorin, and Liam. Our party wanted to find, and eliminate the one final bugbear, and so to begin, they headed down the one tunnel they hadn’t explored of the bugbear warren. It was dark, and after a while, it began to round, and felt oddly slimy, as though it had been carved out by something round. The further they went, the stranger the tunnel got, with smaller rounded holes branching out from the main one, twisting this way and that, ’till they had no idea where they were. As they trekked, they began to hear the sound of metal scraping on stone, and a very faint clanging sound. The tunnel began to widen out, and in front of them, they found a huge, gray worm, covered in a hard scaly exoskeleton, and with huge mandibles peering down at them.
They had stumbled upon an ancient skeleton, seemingly undisturbed by anything, except the faint light shining down on them form some holes in the ceiling. However, the scraping sound persisted, and being the smart adventurers they were, they hid behind the skeleton, and waited. For nearly a minute, the cavern was silent, but our adventurers grew tired of waiting, and Halt (Sorin’s ranger) went out to investigate. He slowly inched himself out from behind the worm, and across the dimly lit floor, and heard a “swooshing” sound, as if something had fallen.
Carefully turning behind, he found himself face to face with a grinning, scarred bugbear. Halt, being no coward, pulled out his longsword, barely missing the beast, whose morning star sailed right across Halt’s left shoulder. Lamanon (Brenden’s Bard) peeked his head out, sensing commotion, and began to pelt the beast with stones from his sling. Now, fully alerted, Lothric (Liam’s fighter), and Thorfin (Jesse’s Cleric), rushed out to save Halt. The bugbears last strike had missed, cracking off the body of the worm. Together with the combined strength of their blades, magic, and slings, they finished the last known bugbear.
After some healing, they continued down the tunnel, eventually reaching a melted, Worm-shaped hole and a dwarven brick wall. Through that hole, they came to what appeared to be a dwarven hallway, with a wood plank floor. They carefully checked to make sure it would hold their weight, then began to walk across it. Lothric went first to check it out, and after rounding the curved walkway, and being out of sight of the rest of the party, he began to yell!
Lamanon, leading the others on, ran to check on him, only to find the beyond the curve, the wall disappeared, only to be replaced with an empty space, leading to a seemingly bottomless pit. Lothric was pressed against the wall, trying to stay far away from the edge, and rightfully so, as Thorfin dropped a rock, and they never heard it hit the ground.
Across the crevasse, we could see other small walkways, ladders, and staircases snaking around the walls, and a faint light pouring in from the ceiling. Not wanting to find the bottom any time soon, our heroes continued on, and breathed a sigh of relief when the reached a fully enclosed portion of the tunnel. Thorfin, being a literate man, began to study the dwarvish runes on the walls, which warned the readers to not “Go down,” but giving little more information as to what they meant.
At the end of the hall, they could hear a loud clanging sound, not dissimilar to that of a hammer on an anvil. This area seemed to be where all other walkways converged, as they could now travel onto many wooden paths, but stayed in this large hall, with large, stone stairs, that seemed overly large for any dwarf…even big for any human! They found themselves before a large anvil, with two huge gears powering two large “hammers,” still trying to shape metal that was not there.
After wondering at the contraption, Thorfin took an arcana check, and determined the gears were kept in perpetual motion by magic, which seemed somewhat obvious. Venturing forward, there was an armory, full of rack upon rack of old, rusted, bent weapons and armor, with many sets missing. Feeling curious, Thorfin took one of the dwarven helms, and brought it onto the anvil. Seconds later, it was the width of a thin book, shattered and squished into more of a plate than a piece of armour.
After the armory, there was a large throne room. Towering statues on each side of the wall, each a different dwarf lord, all holding large, stone torches. Staring in marvel, the party hardly noticed as a groaning, undead abomination, with most of it’s left half singed and melted, armor stuck to it’s decrepit body. It wielded a gold embossed, heavy morning star that had not appeared to have aged a day.
They unleashed their fury on it, blow after blow it received, but it never faltered. However, when Thorfin cast a shield of faith on Lothric, the abombination became enraged, and ran him down, colliding with the statue behind Thorfin. Thorfin retreated, and the statue came crashing down upon the creature!
Lamanon and Halt discovered levers that ignited the torches carried by the statues, brightening up the room. At the end of this hall, our party discovered three stone thrones, the middle of which was big enough for a giant and was flanked by two more dwarven-sized thrones. The throne on the right was empty, while the throne on the left had a suit of armor, melted onto the throne itself, worn by the down mostly decomposed skeleton of a dwarf. On the center throne there was a crown the size of a wagon wheel, if not bigger, made of some dark, gold embossed metal, that had been cleaved in two.
Through the doorway at the end of the throne room was a huge, giant-sized door, leading into an abandoned armory, filled with mostly empty racks carrying armor and weapons, all missing or rusted. Beyond, a large, giant sized staircase led up, and our characters rested on the wide stone stairs to regain their strength, and then continued up them until they reached a cave in, and were forced to venture up the branching staircases. The first lead to another cave in, while the second led to a wall, that seemed rather out of place, and the party puzzled over it for several minutes, before Thorfin attempted to hit it with his mace. Upon contact however, the wall shattered, with the sound of breaking glass, and the rubble disappeared, leading them into a small bedchamber, containing the corpses of two dwarfish guards, and a large bed, upon which lay the corpse of a dwarf, wearing on its head a crown, and beside it, a chest, that was quickly smashed by a Thorfin’s mace. Inside, was a shield with the dwarfish symbol of fire on it. They left the room, and on the final staircase, they managed to squeeze their way out of a hole in a broken wall, and rushed back to the camp to take a well deserved nap.