Don’t see this too often

This was a … memory error … caused by overclocking?

centos-crash

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Bugbear Platoon

Platoon Structure

Hobgoblin General Brunfur’s veteran batallion occupying Sing’jar have plenty of resources, and the battle to get north involved fighting elves, drow and orcs. Bugbears are trained as rangers and gnolls are trained as shock troops. Platoons have wizards and clerics as part of the team as well. Goblins are not even offered non-commissioned status: they are kept as conscripted troops and slave servants. There are 30-150 goblins per platoon, typically centered in service to the Lieutenant’s command in service of all the cooking, cleaning and platrol of the command camp.

  1. Squad 1
    1. Team 1
      1. Corporal, Fighter, Hobgoblin, Raven
      2. Fighter
      3. Fighter
    2. Team 2
      1. Corpral, Fighter, Hobgoblin, Raven
      2. Fighter
      3. Fighter
      4. Fighter
    3. Team 3
      1. Sergeant, Fighter, Hobgoblin, Raven, Worg
      2. Ranger, Bugbear
      3. Cleric Hobgoblin
      4. Fighter
  2. Squad 2
    1. Team 4
      1. Corporal, Fighter, Hobgoblin, Raven
      2. Fighter
      3. Fighter
      4. Fighter
    2. Team 5
      1. Corporal, Ranger, Bugbear, Raven
      2. Fighter
      3. Fighter
    3. Team 6
      1. Sergeant, Fighter, Raven, Worg
      2. Cleric Hobgoblin
      3. Fighter
      4. Fighter
  3. Squad 3
    1. Team 7
      1. Corporal, Bugbear Ranger, Dire Wolf, Raven
      2. Gnoll Fighter
      3. Gnoll Fighter
    2. Team 8
      1. Lieutenant, Fighter, Worg, Raven
      2. Wizard, Hobgoblin, Horse
      3. Bugbear Ranger
      4. Cleric Hobgoblin

Platoon Stat Blocks

class

Level/CR

XP

HP

AC

To Hit/Damage

Dire Wolves: 4/2 800 48/6d10+12 15 (leather) +6/2d6+4 bite, +6/1d4+6 claw (1-3 attacks)
Hobgoblin Fighter 4/2 450 39/6d8+12 17 (half plate) +4/1d6 +2 longsword

javelin

Gnoll Fighter 4/2 450 39/7d8+2 17 (studded leather) +6/1d4+6 bite,

+6/1d6+6 spear,

+5/1d6+5 (x2) dual short swords

Hobgoblin Clerics: 5/3 700 53/8d8+16 17 (half plate) +6/1d10+6 war hammer
Hobgoblin Wizard: 4/2 650 42/8d6+16 12 (amulet, robe)
Hobgoblin Ranger: 4/2 650 53/8d8+16 17 (Breastplate, buckler) +5/1d8+5 longsword
+5/1d8+5 longbow
Bugbear Ranger: 5/3 800 65/10d8+20 17 +5/2d8+3 morningstar

+6/1d8+4 longbow

Raven: 1
Corporal Bugbear: 6/4 1600 71/11d8+22 17 +6/2d8+4 +1 morn

+7/1d8+5 longbow

Corporal Gnoll (dual wielding) 5/4 1500 42/7d8+8 18 leather/mail shirt +9/2d4+4 bite, poison

+9/1d6+9 glaive

+7/1d6+9, +5/1d6+5 dual shortsword (2 attack)

Corporal Hobgoblin: 3/4 1600 46/7d8+13 17 (half plate) +5/2d6+4 greatsword
Sergeant Hobgoblin: 6/6 3200 97/13d8+39 20 (plate, shield) +9/1d8+6 +1 greatsword
Lieutenant Hobgoblin: 9/7 6500 115/16d8+45 21 (plate +1 sh) +13/2d8+9 +2 greatsword
Worgs: 4/2 58/8d10+8 14 (leather) +7/2d6+7, DC14 trip

The teams with fewer members are often supplemented with goblins, gnolls, bugbears or mercenary specialiists.

The Gnoll corporals are part of a dual-wielding training regimen that gives them two attacks when dual wielding their short swords.

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