There will be the BUF Halloween party until 2pm. I will be operating the slingshot.
Thorfinn, Eliza, Petal, Arjanir, and Grigor return south to Anitus, passing by the trading pavilions after Lotheric, Tiberious and A__ followed Atala who insisted on freeing the captive elves in the slave caravan heading north.
Our party wanders into the Rock Pub near the south end of the cairn trading pavilion. The half orc bouncers at the door are not impressed with the clean and legal look of our party. At the bar are a cloaked mage, a wiry ranger and a steer sized half orc. The other patrons are mostly humans with service aprons on, tossing coppers on the floor to bet on arm wrestling matches. The wiry ranger teases Grigor about not being able to beat Knuckles (half orc) in an arm wrestling match.
Grigor is so nervous being in this entirely evil place that he jumps the gun on the first match and pins the half orc’s arm in a quick moment. The next round, Knuckles squeezed Grigors hand into a sausage and won. The pressed on with one more round and Knuckles won in a more matched challenge.
Eliza was challenged next by the ranger. Eliza introduced herself and likewise the ranger introduced himself as Daturan. The high-elf and the half-drow were equally matched. Ever the advantage seeker, Daturan surprised Eliza with a leg sweep and Eliza lost her footing off the top of the big wrestling stone—but recovered by spinning and landing on her opposite leg. The crowd cheered and threw more coin on the floor. Eliza dodged a shove, and then did a kick at Daturan’s knee. Daturan swung away from the strick but over-extended, and Eliza threw her off the wrestling rock.
With the winnings, Eliza bought the part another round of hard cider. It tasted like fermented goat piss, which was probably pretty good—by orc standards. Conversation was rather strained between the two parties. The skinny hooded half-orc next to them chipped in with bitter jokes and private out-loud laughs. Thorfinn would ask where to get some good jobs, and Daturan would respond with an evasive answer that showed kind of a patronizing distrust of the party. Knuckles would joke about how Thorfinn and Grigor seemed too clean and smelled like pine cones. Maybe they liked elves?
Time to go, decided Thorfinn. As they walked to the door, the half-orc bouncers were joking about easy marks. Thorfinn, sensing a trap preemptively twisted out of the way when passing the bouncer on the left, but Grigor got struck in the ankle by the opposite bouncer. They fought—but Thorfinn, Eliza and Grigor were subduing the half orcs but really not hitting them effectively. Petal flew out of Eliza’s hair, and started entangling the fight with ground vines and a sleep spell on Knuckles who rushed out to the melee rather late.
Thorfinn and Eliza wrestled free of the vines and finished subduing the half orcs. Daturan and the hooded figure, Allda, started golf-clapping–”Not bad, forest lovers. Grab a hold and let’s sell these suckers to Trader Sam’s”. Grigor, Arjitan, and Eliza agreed that people should not be sold into slavery, even if they were evil half-orcs, and said to meet up with them north of the cairn. Daturan continued to loot the bodies and placed 8 gold pieces into Thorfinn’s hand, saying “I’ll get more from selling these chumps then I’m handing you. Let’s go!” Thorfinn silently but grudgingly agreed—mostly to see the process this place considered normal—and helped Daturan drag the half orc around to an adjacent tent with an orc banner hanging over the entrance. With a few more gold in their purses, they left north.
At Daturan’s camp, the group discussed what they thought the plan was. The evil in the land is the power of a network of curses on a group of cairns around Galentaspar. The whole region is unhallowed. Additionally, each cairn is a desecrated area. The most powerful people in the region are necromancers and unholy clerics. The drow really only admit trade with peoples obeisant to Lolth.
Daturan hates the mayor of Anitus. Not really a yaor—more like a charismatic evangelist. Such a clever talker, Fray Underhof tricked Daturan out of a caravan full of slaves by selling Daturan right to another slaver an opposite route. Daturan has tried to assassinate Fray many times, but had failed repeatedly Fray has only increased his influence and has his own cadre of cairn keepers and henchmen. Fray lives in a tiny gap between the rocks at the base of cairn. According to Daturan, only pawns can now get close enough to Fray to be effective—and Daturan is too well known to get close.
Eliza says it is probably important enough to buy a hawk as soon as possible to let Feltor know what he’s up against. Where would they find a hawk? Should they rather go back to the rock wall? Or should they just continue to infiltrate Fray’s organization and complete Daturan’s revenge?
Expanded dates due to improved availability!
Meet in the I St entrance hall
from 12pm, ending at 3:30pm.
Bring your own lunch/snacks.
September 17th (after Find Your Place at BUF), and 24th
October 1st, 15th, 22nd,
(Short day 22nd: 2pm)(29th no game)
November 5th, 12th, 19th
December 3rd, 10th, 17th
Jan 28 write-up by Liam. His characater is Lotheric, who appeared the episode following the courageous death of his first conflicted character that took on a bugbear in the Coliseum.
The session began with the introduction of Liam’s new character, Lothric Emberwind, a young- ish soldier who had, before fleeing on the boat, been getting people on the boat, forcing them away from the monsters, and their homes. After he came to the ruins, he had a bit of an introduction to the party, but then Hilde’s character noticed, while climbing around, that a group of bugbears were heading straight for the town. Lothric, being the fastest runner of the party, ran off back to the village, to tell the guard. He and two of the guard rushed to where the bugbears were coming from, an old, abandoned creek bed, running alongside an ancient, giant statuary (group of statues). However, being that they were ancient, and a fire giant had come through here, the statues were but rubble on the ground, all that remained were there huge pedestals. Jesse’s character, and Brendan’s character crept behind the bugbears, and while the guard were distracting them, they hopped from pedestal to pedestal, before eventually casting mage hand and toppling a pile of boulders onto the bugbears. And that was the session.
The Singing Dragon Scales had just bashed the last bugbear to climb the tower stairs, and they look over to Nillaffin, on the floor, prone and still, breathing painfully. Lothric, Grotto and Lamanon try to lift Nillaffin onto an broken, unhinged door as a stretcher. As tears stream down Nillaffins face and he gasps and cries in pain, they discover how broken he his after being thrown against a wall by the bugbear chieftain: literally a broken back. Unable to move him–Nillaffin, unable to wiggle his fingers or toes, had not long to live. Lothric and Lamanon raced back to Drafter’s ranch. Drafter raced into action and took them right to Tallum Ironspun, the most skilled cleric on the island.
Kevbin did not go adventuring with Nillaffin and the rest of the ‘Scales. He went into town, and started chatting up the local shop keepers, and wound up at Tallum Ironspun’s workshop at the suggestion of Mr McGinty. Tallum opened the door for Kevbin, when Drafter ran up the lane, shouting for Ironspun’s help, crying “Nillaffin’s hurt! Tallum!”
Barron Ultrapoor (Barron Poorrich), Elmore (was Taj, a monk) and Halt (Soren’s character, a ranger) were also at McGinty’s, trying to determine the value of six plates of dried spider carapace, spinnerets and poison glands. McGinty recognized that those components might have value, but none of the residents practiced the kind of magecraft that used those components, so all he said to them was “I don’t know who would buy those, lads. Maybe Ironspun would know.” As they walked out the door, Drafter, Ironspun and Lotheric were all talking loudly about Nillaffin. Elmore and Halt, knowing they can help heal people, volunteered to help.
Back to the coliseum they went, leaving the Barron, Kevbin, and Grotto (who went to the Axe and Sparrow). Across Drafter’s fields and through the ruins they went. At the tower inside the coliseum, Ironspun gathered the group around the helpless body of Nillaffin. They all got out their healing components and all started a prayer to Elhona. But they were not synchronized. Such a diverse group–still mostly strangers–could not truly be in tune. Some gave up faith, some forgot their words, but most strove for his well-being. The blurry sunbeam coming through the tower window slowly slid across the floor as they repeated their prayers.
A gasp! Nillaffin’s chest rose with breath and renewed strength. The group gasped and sighed as he blinked and asked why he was on the floor. He was healed enough to be placed on the door-nee-stretcher and they took him back to Drafter’s ranch.
Elmore, having finished being of service, decided to go back to town–a beer sounded nice. Soon enough, he was sitting next to Kevbin, the Barron and and Grotto. The clouds grew thick and the light quickly waned as afternoon grew late. Snow fell outside, creating short drifts along the street. The door of the Axe and Sparrow quietly yielded a tall, cloaked, dark skinned elf. A step before Antsy Thinbone served them their drinks, this Drow sat at Elmore’s table.
“Hello, Vlonneth. I notice you still have an unpaid tab,” Antsy mumbled as he served drinks to Elmore, Grotto, Kevbin and the Barron. Vlonneth was well dressed. Below his dark wool cloak, he wore black satin robes, sported black onxy loop earrings, and red jasper eyebrow studs. Across his cheeks and forehead were the mild scars of an intricate black tattoo on his dark face. He raised his hands and rubbed a golden ring on his finger…grinning like a card player.
“Greetings, young chaps! Some of you I’ve heard about. Some I’ve heard from a distance.” Grotto and Kevbin immediately took offense and blamed each other for their reputations. “Enough, boys!” Vlonneth interrupted, “I’ve heard about some good battles lately, but I’m interested in those who recently chopped up a giant spider!”
“A giant spider?” thought Kevbin, “why hadn’t I heard of this?” But Vlonneth was eying Elmore and the Barron. Grotto wondered what he was doing there. But the thought of new spell components was interesting. He has a mostly full component bag, but rare components are always worth the time…
“Do you have the goods on you?” asked Vlonneth. “I have a buyer. I’m getting up after I finish my drink, and we’re leaving.” Some muttered conversation bounced between our party for a minute before they agreed to this…suggestion.
Outside, the sunlight had completely fled. Few citizens were in the avenue, and their walk to the marina was nearly silent except for the rising sound of the breeze and the crunching frozen dirt underneath their feet. Paying close attention to not slipping on the frosty dock that lead to Vlonneth’s ship, our party froze as they gazed up at a splintery two-masted frigate decorated with orc bones on the bow. The dark eyes of a minotaur captain meanly surveyed them. His grayed leather vest sported three pairs of daggers. Fog billowed out of his mouth when he ordered them to come aboard and “stay to the foredeck, land worms, or I’ll beat your heads and toss you overboard.”
A dim green glow crossed Vlonneth’s silhouette as he stepped aft, across a brass strip that spanned the beam of the craft. He sat at a lone bench and reached under the table, fetching a black bottle of wine. “Do as Vall says. He’s the captain! You want this deal, don’t you?” Yes, they did. As they filed to the bow, a soft chill filled the threadbare sails and the docking lines threaded themselves back into coils on the unmanned deck. The ship was underway in moment.
Vlonneth was pleased with the group. After a gulp of wine, he asked, “Do you know how Vall pilots this craft? He stands in a cursed magic circle. He dips his hand in a bucket of blood and flicks it in the direction he wishes to go.” Clearly, Vlonneth was quite amused at this disgusting mechanism.
Kevbin and Grotto continued to argue what a bad idea this all was. Ultrapoor couldn’t get a word in edgewise. Elmore continued to say the least of the party. Theu stepped onto a ship of the dead with a friend of a … devil? And evil was filling the sails. The Maligna bore south to Willow Island.
An hour of sailing later, the Maligna pulled into the docks of Willowhall fishery, alongside a the salty-white tin-plated hull of another two-masted frigate. Six orcs with oiled canvas jackets over their black vests and red sashes stood stoically on guard around the captain’s wheel on the poop deck. Behind a table and chest on the fore deck of the tin plated ship, a very tall half orc with a black vestments and a red cape stood expectantly. Kevbin and Grotto immediately blamed each other for bringing them to a trap. How could they have been so stupid?
Vlonneth, having finished his bottle of wine, foolishly waiting for Grotto or Kevbin to shut up, briskly stood and smashed the bottle on his own bench to gain their attention. “Fools!” Vlonneth hissed. “You will now show some respect...and by respect, people expect….silence!”
After some spluttering, Grotto and Kevbin decided to not talk. “Now,” Vlonneth continued, “I shall do the talking. I am the agent. You can only talk to our seller if you have a contract with him.”
“Vlonneth!” the rich voice of the half orc bellowed from the adjacent ship, “come aboard! I haven’t seen you in some time!” Grotto, who looked keenly at Vlonneth the first time they met, looks keenly at the half orc. Whispering to Kevbin, “that’s a priest of Vecna.” This was not a silly trading run at midnight.
A plank was placed between the ships and promptly Kevbin slips off the frosty board and about meets the drink when Elmore and Grotto grab him by the hair and an ear before he splashes in. They quickly look up towards the half orc and smile: “be right there!” Vlonneth bites his fist and looks away.
Kevbin can’t wait, “what do you have in the chest?” While Grotto spouts, “how much are you paying us?” Vlonneth clenches and unclenches his fists and bites his lip while Elmore grabs the chatty pair by the shoulders and pulls them back to the gunwale. “Wait, I have questions!” Kevbin shouts.
A loud guffaw quiets them all. “Vlonneth! What a happy bunch you’ve brought tonight. I haven’t had a smile on my face for months. These young boys must know nearly…nothing!…to be so entertaining!” and grandly gestures with a big grin on his face.
“What do we get paid?” Kevbin demands. “I’m going back” the Barron mumbles. “We’re not young!” challenges Grotto. Vlonneth waits for his turn, then mentions, “This is Priest Asomi.”
Asomi resumes, “What have you brought tonight?” They all chatter at once. Asomi laughs again, and chides them in his low voice, “Oh oh oh, just wait, young fellows! You should let your agent make the deal. Otherwise, you’d have to enter a contract…with me.”
“Asomi, sir, you’ve got some unusual components for sale tonight. Freshly dried spider husk, a mandible, two poison glands and two spinnerets.” Elmore unloads his sack on the table. Asomi unsheaths his dagger and pokes at the guts on his table.
“Fresh, but starting to spoil. Fifty gold pieces…” Asomi mutters.
“We’ll take it!” Kevbin and Grotto shout. Vlonneth’s eyes go round and his knuckles go pale with anger at their idiocy.
“…for it all.” Asomi finishes.
Vlonneth spins on his impetuous marks. “Fools!” he hisses, and calmly rotates back to Asomi. “That was…quick. Sounds like we’ll take it.” he quietly says. Asomi just grins, thinking of a orc mage who would love to buy some spider-shell armor.
Grotto, Kevbin and the others give Vlonneth his split and end up with about twelve gold pieces each. Asomi asks, “and I have some things you might want…” reaching under his table, he brings up a wooden box, and opening the lid, he places three rings on his table. “These either save you from arrows, sword blows, or the sight of others.” Elmore buys a ring immediately.
Kevbin stays behind as the rest of the group re-board the Maligna. “I’m a sage. I know how to make potions and spells and I can help you. Hire me!”
Vlonneth pushed him back and faced him, “You know what you’re asking? You want to be in a contract with this priest? It’s typically for five years.”
“I just want off this dumb island!” Kevbin responded.
Placing his hand on his chin, Vlonneth turned back to Asomi. “You’ve got a smart little human there…rare find, not many of them aren’t intimidated by you. He’s got some craft. He would have been working for that Dwarven cleric on the island today if I hadn’t invited him along.”
“Vlonneth, I haven’t been disappointed in the people you’ve brought me so far. I’ll take him for 2000 and five years.”
“Give him some credit, he’s not even afraid of you, and he argued his way here, 2100 and three years.”
Asomi raised his eyebrow, put his hand in a pouch and handed over a vial of diamonds to Vlonneth that lept into an inside pocket of his vest, vanishing without sign of a bump. “Thank you Kevbin, I hope to see you around.” Vlonneth crosses the plank back onto the minotaur’s ship and promptly fishes out another wine bottle from under his bench as they start sailing north.
Hadreus, sloshed from a fun evening in the Axe and Sparrow, stands silently, swaying slightly, in the snowy pre-dawn breeze as the Maligna’s ropes magically tie them selves to he dock’s cleats. Elmore, Grotto and the Barron debark without trouble and the ship silently leaves. As the group turns to walk up the dock to the town, Hadreus shouts “Boo!” and startles them to bits! And has a good laugh. “Where’s Kevbin?” he asks. “New contract,” they answer, glum for some reason.
“Well, I haven’t see this new camp of Bildur’s. Let’s head over there. This town’s all shut down for the night.” And off they head, getting to the dwarven dell before dawn. The workshop is still warm from the heat of the evening’s fire, and they toss their snowy drenched cloaks atop a blank stretch of workbench.
Grotto pauses, hearing something: claws. “We’re not alone,” he says. Elmore shakes his head, wondering why the day isn’t done yet. The Barron reaches for his spell component pouch. Hadreus opens a window and sees…goblins!
Grotto, out the opposite window, casts magic missles at the nearest one, promptly dispatching it. The Barron opens a door, and casts acid spray, but misses. Hadreus fires his short bow out his window, missing. Elroy leaps out his window and smashes a goblin to the ground with his quarterstaff. The goblins advance, and Grotto dispatches a second goblin with another group of glowing missiles, Hadreus misses, the Baron gets clobbered, and Elroy cracks the neck of the goblin he smashed with his staff. Grotto sends more glowing missles into the goblin that ran across the Baron, finishing him. Hadreus kills one outside, and Elroy clubs the last one down.
What a day: saved a life, did a deal with a devil worshiping scumbag, and killed a pile of ambushing goblins. Life doesn’t let up in Faroth. What will there be next?
This scrappy band of refugees has really done some work!
|Date||CR||Monster||XP||Qty||Updated||Liam||Jesse R||Jesse P||Brenden||John||Hilde||Kai|
Our group, comprised of both Jesse R and Jesse P, Brendan, my character, Lothric, and the two NPCs Hadreus and Nillaffin, began the quest outside the entrance to the tunnels in which the bugbears had taken up accommodation.
The group schemed up an idea to use Grotto (Jesse R’s character, a halfling sorcerer), the stealthiest of the group, to run in and lure the bugbears out, into the fire that would be set around them. However, as Grotto was spelunking through the dark labyrinth of tunnels, he heard a faint clunking sound.
Assuming this was the bugbears, he cast light on a rock, threw it down the tunnel, and ran back to the party. Convinced he was followed, he told them to light the fire. However, no bugbears came through the tunnel. After several minutes of waiting, Brendan’s character, Lamanon (a halfling bard), ventured up on top of the cave, only to be ambushed, by a bugbear, and run through by a javelin. The bugbear, perhaps not the brightest, jumped down only to be annihilated by a flurry of blows from the whole party.
Not wanting to be sitting ducks, Jesse P’s character (a human cleric), Grotto, and Nillaffim all ventured down into the caves. They went onward, twisting down the narrow tunnel into darkness, until, suddenly, Nillaffin was grabbed by some unseen force, and pulled down deeper into the darkness. They rushed after him, and found themselves in an old prison, or bestiary, of sorts. After walking a few steps, a bugbear, covered in scars, cuts, and scabs, stumbled out of one of the cells, as angry as it was injured. In one blow, it felled the cleric, and sent the others screaming for help. Miraculously, the others heard, and rushed to their aid, sliding down the steep tunnel. Lothric was also nearly downed fighting the beast, but they succeeded in slaying it.
Moments later, the door at the end of the hall burst open, our party prepared for another bugbear, but instead they encountered Nillaffin, barely conscious, carrying the head of a slain bugbear. In the room he came from, they found a great portcullis, leading to the coliseum. There was a lever, but it appear protected against people’s hands touching it, so Lamanon used mage hand, pulled the lever, and opened the gate.
They escaped into the open coliseum, hoping for an easy walk back to camp, but the gods were feeling cruel today, and as they marched forward, a bugbear chieftain and his two guards ambushed them! They, dragging the corpse of their cleric, rushed up one of the watchtowers, bolted the doors, and fortified their position as much as possible.
In the tower, they found an old wooden chest, containing a first aid kit for competitors in the ancient tournaments the coliseum once held. With it they healed their cleric, who in turn healed the rest of the party. They rained projectiles on the advancing bugbear cohort, but the damage was minimal, and the bugbears rushed up the narrow stairs, smashing the doors as they went. They managed to defeat both of the however, by dropping flaming objects on their oily fur.
Finally, the chieftain charged up the stairs, straight into Nillaffin, crushing him, and very possibly killing him. Fortunately for our party, they were able to defeat him, as he was totally surrounded.
Faroth Adventure 2017-02-04
James: Sabanin Lucas: Sakool Alice: Erin Dylan: Barron Poorrich Rob: Taj Alan: Laferic
The roosters crow in the gray morning of Sing’jar while our characters start their day. Shouts are heard and orcs are spotted on the horizon. Before the full city guard can make a line of defense, the orcs have over-run the city boundary and farmsteads are already aflame. Surviving city guards drop their spears and turn to try and save the residents, herding them to the marina. Our party is alongside the members of the soon to be members of the Singing Dragon Scales, getting sea sick, trying not to fall overboard, and after an interminably dark night, struggling off the fishing boat onto the pier at Faroth. Up they straggle to the town square and are greeted by the irascible captain of the guard, then they nap at Drafter Crushton’s ranch.
In the morning, they are greeted by Drafter and his rangers, and ranger Bildar picks Sakool, Erin, Taj, Barron Poorrich, Paladin Laferic, dwarf Sabonin, and mainland ranger Gragor to find a neighborhood in the northeastern ruins of ancient Faroth to settle. They don’t mind each other’s company. They chat a bit about retrieving the dragon-born Manja out of the bay when they were on the boat. They all seem to be in agreement that they can be a make-do group, but start to have doubts about Barron Poorrich, who tends to laugh at his own private jokes out loud.
After a mile of hiking, they find a relatively intact neighborhood in the ruins, once clearly populated by Dwarves. Runes are visible on doorways, and between three giant hill-sized boulders, is a dell harboring a stone-walled workshop, an open-sided blacksmiths forge, a small two room dwarven house (probably for the previous blacksmith), and the roofless remains of a museum: statuary and scupture were once whole on the pedestals and bleached remains of tapestries drift and swing on the walls. The forge is in surprisingly good condition: two sides of it were covered in blown sand and the mouths of half a dozen coal barrels quietly gape out of this accidental slope. The anthricite in the wooden barrels has started petrifying the wood. Tools are scattered amongst flaky and rust scabbed piles of once-iron sheets used to make iron. Stone pedestals in the workshop reveal body-shaped indentations used to for pounding iron sheeting into armor.
Bildir coaches the team on conserving wood, shows them how to find the ancient caches of charcoal buried in the sands of the island. The decide on shifts for tending the fire and keeping watch at night. Our group is tired and they decide to split into a watch and a rest shift. Bildir suggests the rangers and Erin the elf, gather for a moment of prayer to Elhona. They surround the carefully constructed circle of stones shrouding their small fire and each feed sticks into it with their prayers:
Elhona, we thank you for your guidance and protection
We have traveled far and lost much
Yet we remain to protect the forest and the life it gives
Please, Elhona, grant us luck in this new chapter of our lives
…and they bow their heads. And tingle! Erin looks at Gragor. Gragor looks at Taj, who looks at Sakool. They are surprisingly refreshed and feel like they have been touch with the grace of Elhona herself. No one knows if they will get to sleep if they feel this good.
Sabanin lays down in the workshop, his cloak under him, a burlap bag wadded up as a pillow, and stares up at the darkening ceiling. As the light fades, his the elven quality of his vision picks out a mist covering the underside of the roof slates. No wonder this building didn’t burn: slate roof, he thinks. But that mist isn’t campfire smoke. No…it’s spider web. He gets up and rustles Sakool, Erin and Gragor.
Sakool watches the web sway as if eight giant fingers walk their way across the web into the darkness of the loft–and takes a nervous step backwards. His mind races. Rangers protect wild life… but these last two days…He’s been the wildlife without a home. This is the only building for miles he can call his own. A giant spider is not going to share it with him. “Fire…” he mutters.
Sabanin, poking his head out the door, he tsk-tsks the Baron into the workshop. “What’s that?” he points. Barron Poorrich walks into the workshop and says, and ducks his hand into a pouch at his side. No, wrong pouch! Well, to heck with that—and throws a rock. The spider darts to the middle of the margin of the loft.
Erin hears him, but doesn’t know what to think. This is strange: why is this ranger so afraid? I should nock my bow…but how will the spider feel when we light it’s home on fire? Angry. “Open the door, and don’t block it!” she says.
Taj doesn’t want to kill a wild animal, but where are they going to live? The broken down forge? The museum without a roof? Maybe if they get to the back of the workshop they won’t attract attention…no chance. I have a staff! He leaps onto a work pedistal, does a leap and whacks the spider with his quarterstaff. A crunch of chitin is heard as the staff crushes one of the spider mandibles.
Barron Poorrich says, “Oh, I should burn this critter with acid–” but picks up a rusty iron plate and throws it at the spider—and whacks it in the face! Laferic races out to grab a burning stick from the fire pit. Sabonin unsheaths his short sword and grips his shield tightly. No dumb arachnid is going to munch on my friends…Gragor nocks an arrow. Sakool readies his bow. Erin fires and hits with a rich cracking sound as the arrow pierces the thorax.
The spider jumps! It springs at the Barron and Poorrich reflexively shoots an acid spell at the spider. His shot strikes low and sprays onto Taj who starts screaming. The spider falls onto the Barron, failing to bite with its broken mandibles. Sakool, Sabanin and Gragor strike, and the spider is pummeled to death in a moment, surrounded by the party.
Things are looking up as Taj and the Barron surprisingly agree on something: spider carapace and spinnerets are valuable spell components and magical armor materials. They might be able to sell these items in town. Maybe they won’t be in dire straights for very long if they continue to be this brave?
We had Rob, Soren, Amy, Allan, James and Lucas join us in a new party on Faroth. Sadly, Kai is not with us much longer, and John and Hilde have retired from the party for parenting duties. We now have about 12 people attending, which was two groups today, and probably three groups as we continue.