Category: DnD
-
Bugbear Platoon
Platoon Structure Hobgoblin General Brunfur’s veteran batallion occupying Sing’jar have plenty of resources, and the battle to get north involved fighting elves, drow and orcs. Bugbears are trained as rangers and gnolls are trained as shock troops. Platoons have wizards and clerics as part of the team as well. Goblins are not even offered non-commissioned…
-
(D&D) Spellcaster Armors from Gnomes of Faroth
The tunnels behind the iron mines above Rudbay on the East side of Faroth lead to a community of Forge Dwarves and Forge Gnomes. Their workshops produce meticulous magical works. The Forge Domain of clerics (see Xanathar’s) is a good fit for the community of crafters below Faroth mountain. Their study of metallurgy is spiritual…
-
(D&D) Pushing a Lion with a Donkey
The orcs that razed Sing’jar quickly took the mayors manor on the north plateau overlooking the north bay, smashing the porcelain and hording the silver. The art on the walls was thrown in a bonfire to celebrate the conquest of the civilized peoples of Sing’jar. To bring the rejoicing destruction to its pinnacle, Scabwart Blaktooth,…
-
(D&D) Winter Schedule (updated)
(Update: Looks like Mar 11 has to become Mar 4 because teacher training has changed dates.) Hail and well met, fellow gamers! The Winter D&D season is upon us. Our preferences are listed below. prefer four players per DM one adult per room–preferrably one that will interact with players please clean & vacuum at 3:15…
-
(D&D) Fall Season Wrap Up
Today I’m catching up the last few session to the end of the fall season. We’ve had great participation by our players, and two new regulars have appeared (Sawyer and Sander). Rob Johnson and his kids Axel and Soren are eager to return next season as well. A few brave parents have also offered to…
-
(D&D) Staff of Darkmoon
Eclipsen Darkmoon, the drow that defends the western frontier of Rodorax’s domain, when he was recognized by Blackbone Vunumklar and promoted to a captain in Rodorax’s gaurd–spent his free time and now plentiful resources, learning necromancy and creating magic items. Eclipsen first made three wands: Wit’ring Artse’ah: a wand of life stealing; Ustulus Op’neflo: a…
-
(D&D) Thoughts on Undead and Necromancy in 5th Edition
Control of the undead in 5th edition is–like many things–quite simplified. The Create Undead spell is effectively synonymous with command undead spell. You would use create undead to animate remains and control them. Finger of Death is a spell available at higher level that kills living creatures and enslaves them permanently as zombies to your…
-
(D&D) Next Game Dec 3
We’re approaching the last three games of the Fall Season. Usual times: 12:00pm – 3:30pm December 3rd, 10th, 17th I have some improvements for the next few games: some extra Player’s Handbooks and another vinyl map so we can run separate groups more easily. It would be great to have another adult to help.
-
(D&D) Ley Lines and Underdark
I’m rather inspired that there’s a gaming history involving ley lines. A way for multiple fluxuations in the magical powers running through the earth that focus nacient energies. Flows of energy might interact in waves, constructive and destructive. Consider the amount of minerals buried in the viens below Galentaspar. Not only dwarves noticed it —…
-
(D&D) Close Enough to Shave a Ghoul
This session, our adventurers began in a bind: surrounded by the orcs and undead of the drow. Whirling around, the party began to sense that this fight was going downhill, and as Vino, the vile necromancer above them, waved his hand and whispered to the void, things got even worse when he shouted, “Purge the…